

However, the number of tinderboxes and the amount of oil available are both limited, and standing in a light source also makes the player more noticeable to monsters. Light sources help restore sanity, and if none are available Daniel may use tinderboxes to ignite candles in wall sconces and candelabra, or deploy an oil-burning lantern found near the beginning of the game. Being in darkness too long, witnessing unsettling events, or staring at monsters will reduce Daniel 's sanity, causing visual and auditory hallucinations and drawing the attention of monsters, as Daniel begins to whimper. Separate from the player's health bar is an indication of the character's sanity. The player can hide from monsters in a variety of ways, such as staying in shadows, hiding in closets, barricading doors, etc. Thus the only way to get past the creatures is by running away and hiding from them until they lose interest. There are no weapons and no combat mechanics in the game, making the player unable to fight the different monsters that he encounters. The player is able to interact with the environment in a wide variety of ways, such as picking up and moving objects, opening doors, closets and drawers, operating valves and levers and lighting up areas. Later, if you need quickly a place to hide, you can enter directly in that room.Amnesia is an exploration-based adventure game played from a first-person perspective. – Every time you leave a room, leave its door open. Every time you are going to pick up an item or do a progress, get ready for a quick reaction The more important is the item picked or the progress done, the more likely is that a gatherer (or something else) spawns or come suddenly where you are. They often spawn when you pick up an item or when you do a progress in the game. Even dark corners or blinds spots work well If you see a closet, open it, empty it (if needed) and leave an opened door. – Every time you enter a room, search for a hiding place. With the door closed, the gatherer has to break it, and you’ll have the time to hide yourself – Every time you enter a room, close the door behind you. When the gatherer is gone, you can go safely in the room where the gatherer was If you hear a gatherer inside, shut immediately the door and run away towards a hiding place.

Open it a little and wait a couple of seconds. When you want to enter a room, don’t throw open the door. – Sometimes, gatherers are into the room. When the normal, ambience, music is back, the gatherer is no more lurking around “Danger” music for the Grunt and for the Brute). – When you are hiding from a gatherer that is searching you, there is a specific, tense, music (search on Youtube the – If you hear the terror meter (you can search it on Youtube), run away.

If the gatherer is far enough, he won’t see you If you have no alternative, you can hide yourself by holding a barrel in front of you. However, if you hide in the room without being seen by the gatherer, he won’t find you – If a gatherer sees you enter a room, he will enter in it too. If you are in the light and the gatherer is about to see you, it is better to run away, rather in a zig-zag path, if it is possibile If you are in a dark place and the gatherer is not moving towards you, it may be better to go away silently. As appropriate, it may be better to move away slowly or run away. If you know that, go in the opposite direction.

Don’t panic, turn off your lantern and try to understand where the gatherer is. – If you are out of a room and a gatherer is close to you, don’t rush around aimlessy. It may be useful if a gatherer is looking for you – Every time you enter a new area, look for a good hiding place and keep it in mind. To avoid the loss of sanity due to darkness, sometimes it is better to light candles. Be careful with your lantern, it would make you more visible. – When you are moving into an unknown, dark area, gatherers may be around. Gatherers will notice you less, especially in the dark – It is better to crouching down (even while you move) as much as possible.
